After a long weekend of playing some SBG with my new Erebor force (which is basically done at 750 points, minus a few things to add to customize my force a bit more), I got a good handle on how to play them. Lump them up together and smash the opposing force. Pretty easy concept. With my lowest defense being a 6, the survivability of the force can withstand most things, mainly arrows which I thought was going to be a problem. So for a 3 game tournament, I won 2 and lost 1.
This is going to be a rant/bitching, you have been forewarned.
have to say that the loss was one of the worst games of SBG I had ever
played. It had nothing to do with my force or my opponent honorably
smashing me via tactics or even bad luck with the dice. I can accept
those conditions with a smile and still have a good time. What it did
have to do with was the fact that my opponent cheated his ass off. Lets go into details shall we...
starters, his dice were medium green with faded white to clear pips.
Judging by my painting, anyone can attest to my ability to be able to see.
From across a 4 foot table, 80% of the time I couldn't make out what
his results were. 6's looked like 4's or 2's, 3's look like 5's, and
1's could've been anything. Also, they were the only dice he had (had
about 25-40 of them too). For anyone who plays war-games, different
color dice is a must. It allows for clear understanding of what your rolling for when multiple things are happening.
Basically, what he was doing was rolling a slew of dice and then
assigning them how he wished. I conceded the argument on the fight
value (I've always assigned what dice are what regardless, but that's
just me, plus the rules were on his side there), but he was also doing
this to wound when he's got a str 6 and a str 1 creature. That's
clearly against the rules. It clearly states on pg 43 "Regardless of
how a model directs his Attacks, you must resolve all of one model's
strikes before rolling for the next attack". Can anyone tell me where
it says "Roll a slew of dice that no one but you can read, and assign
the best results where you want to cause the most damage"?
was the 2-hander rules in the errata which clearly states that if you
have a model armed with a 2-handed weapon, you can still use a 1 handed
weapon so you don't have to incur the -1 penalty to win the fight and
you don't get the +1 to wound. Since he never read the errata (even
with it being out for almost a year), he wanted to argue it with me.
Since I didn't have a print of the errata on me, I conceded the
point which allowed him to crush my flank with the help of another botch
rule (see the next paragraph). When I got home, I quickly printed up
the errata, highlighted that part and shoved it in my rulebook. It'll
be a cold day in hell before I screwed due to someone inability to read and my
assumption that people actually read erratas before playing in
I think the icing on the cake was his
interpretation on how unmanned wargs work. Apparently, he believed that if you
have a warg with no rider, they still count as cavalry which equates to a
+1 attack on the charge and a knock down with double strikes on winning combat. He also equated the rule to include his warg chieftain. Unfortunately, the rules are once again against him, stating on page 49 of the main rulebook, sub-titled "What is a cavalry model", first line states "A Cavalry model consists of a rider and its mount", meaning that if you don't have a rider on-top of that beast, cavalry rules do not apply unless otherwise stated. Unfortunately, wild wargs don't have a special rule of knock down on the charge like the spider queen or Shagrat.
By the time his wargs got into combat, we had been arguing rules for 90% of the game, and I personally just didn't give a shit anymore. I wasn't having fun, and I just wanted to lose to get the game over with. If your opponent isn't going to play by the rules, than whats the point of playing? We weren't playing for prizes or any trophies, so I basically said "fuck it, I don't care", and just basically gave it to him.
The game did teach me a few valuable lessons. Bring my big rule book, highlight certain things in said named rulebook, make sure I have a copy of the errata on me at all times, refuse to play against an opponent who's dice you can't read, never assume your opponent is playing honorably, and bring the game to a screeching halt when you need to educate your opponent no matter how much he complains.
After the game ended, I remember I've had issues with this guy in the past with him making up his own rules and still playing with dice no one can read. I've now made a mental note of not to play him anymore.